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UNREAL- TTK, GROUP PROJECT
Project type
UNREAL ENGINE
University group project integrating motion-capture performance into a narrative CG world built in Unreal Engine.
My role: environment design, in-scene visual effects, and shot composition.
Pipeline: character modeling and animation in Autodesk Maya, texturing in Substance Painter, and real-time scene assembly, lighting, and rendering in Unreal Engine.


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